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Documentation Index

Fetch the complete documentation index at: https://docs.rbxweb.net/llms.txt

Use this file to discover all available pages before exploring further.

Placeholders are tokens wrapped in braces (like {user}) that are replaced with live values at send time. Every message template in the dashboard supports the same placeholders, except where noted.

Common placeholders

These work in every message template: welcome, goodbye, auto-mute, message-on-mute, hug, slap, competition embeds, quick-thread templates.
{user}
Discord mention
Pings the relevant user (the one joining, leaving, being hugged, etc.). Renders as a blue clickable mention in Discord.
{user_name}
plain text
The same user’s display name as plain text (nickname, then global name, then username). Use this in titles, footers, or when a ping isn’t appropriate.
{server}
plain text
The server name.
{member_count}
number
Current member count of the server. Often used in welcome messages (“Welcome — you’re member #!”).

Contextual placeholders

These only render when the feature that’s firing has the corresponding context.
{target}
Discord mention
In !hug and !slap, pings the user being hugged or slapped.
{target_name}
plain text
Same as {target} but as plain text.
{muted_by}
plain text
In message-on-mute templates, the display name of the moderator who applied the mute role.
{reason}
plain text
In message-on-mute, the reason if the mute came from a command that supports one. Empty otherwise.
{duration}
plain text
In auto-mute timeout messages, the duration of the Discord timeout (for example, 5 minutes, 1 hour).

Competition placeholders

These are available in competition embeds: opening message, winner announcement, reminder, and periodic updates.
{title}
plain text
The competition title.
{theme}
plain text
The competition theme. Empty if no theme was set.
{prize}
plain text
Prize text for the current context (first prize in the opening embed, winner-appropriate prize in the announcement).
{winner}
Discord mention
Pings the winner. Only valid in the winner announcement.
{winner_name}
plain text
Winner’s display name as plain text. Only valid in the winner announcement.
{winners}
number
Configured number of winners. Useful in reminders (“Voting ends in h — picking winners”).
{votes}
number
Vote count for the winning entry. Only valid in the winner announcement.
{channel}
Discord channel mention
Link to the competition channel.
{hours}
number
Hours remaining until the competition ends. Only valid in reminders.
{ends_at}
Discord timestamp
End time rendered as a Discord relative timestamp, so it auto-localizes per viewer.
{competition}
Discord message link
A direct link back to the opening competition message.

Guess Word placeholders

These only render inside the Guess Word Game private-thread preset (Booster+ feature). They do not work in other message templates.
{user}
Discord mention
The winner who guessed correctly.
{host}
Discord mention
The moderator who hosted the game (the one who ran /guess_word or pressed Start on the dashboard).
{host_name}
plain text
Host’s display name as plain text.
{prize}
plain text
The prize text supplied when the game was started. If empty, the placeholder renders as an empty string.
{code}
plain text
The optional win-code supplied when the game was started. Useful for delivering a redemption code privately inside the winner thread.
{answer}
plain text
The correct answer.
{question}
plain text
The original question text.

Unknown placeholders

If you type a placeholder that doesn’t match any known token, it stays in the message as literal text ({foo} is sent as {foo}). There are no errors — if something isn’t substituting, check the spelling against this page.

Placeholder chips

Below most text and textarea fields in the dashboard, the available placeholders are shown as <code> chips. Click any chip to insert that token at your cursor — faster and safer than typing by hand.