Placeholders are tokens wrapped in braces (likeDocumentation Index
Fetch the complete documentation index at: https://docs.rbxweb.net/llms.txt
Use this file to discover all available pages before exploring further.
{user}) that are replaced with live values at send time. Every message template in the dashboard supports the same placeholders, except where noted.
Common placeholders
These work in every message template: welcome, goodbye, auto-mute, message-on-mute, hug, slap, competition embeds, quick-thread templates.Pings the relevant user (the one joining, leaving, being hugged, etc.). Renders as a blue clickable mention in Discord.
The same user’s display name as plain text (nickname, then global name, then username). Use this in titles, footers, or when a ping isn’t appropriate.
The server name.
Current member count of the server. Often used in welcome messages (“Welcome — you’re member #!”).
Contextual placeholders
These only render when the feature that’s firing has the corresponding context.In
!hug and !slap, pings the user being hugged or slapped.Same as
{target} but as plain text.In message-on-mute templates, the display name of the moderator who applied the mute role.
In message-on-mute, the reason if the mute came from a command that supports one. Empty otherwise.
In auto-mute timeout messages, the duration of the Discord timeout (for example,
5 minutes, 1 hour).Competition placeholders
These are available in competition embeds: opening message, winner announcement, reminder, and periodic updates.The competition title.
The competition theme. Empty if no theme was set.
Prize text for the current context (first prize in the opening embed, winner-appropriate prize in the announcement).
Pings the winner. Only valid in the winner announcement.
Winner’s display name as plain text. Only valid in the winner announcement.
Configured number of winners. Useful in reminders (“Voting ends in h — picking winners”).
Vote count for the winning entry. Only valid in the winner announcement.
Link to the competition channel.
Hours remaining until the competition ends. Only valid in reminders.
End time rendered as a Discord relative timestamp, so it auto-localizes per viewer.
A direct link back to the opening competition message.
Guess Word placeholders
These only render inside the Guess Word Game private-thread preset (Booster+ feature). They do not work in other message templates.The winner who guessed correctly.
The moderator who hosted the game (the one who ran
/guess_word or pressed Start on the dashboard).Host’s display name as plain text.
The prize text supplied when the game was started. If empty, the placeholder renders as an empty string.
The optional win-code supplied when the game was started. Useful for delivering a redemption code privately inside the winner thread.
The correct answer.
The original question text.
Unknown placeholders
If you type a placeholder that doesn’t match any known token, it stays in the message as literal text ({foo} is sent as {foo}). There are no errors — if something isn’t substituting, check the spelling against this page.
Placeholder chips
Below most text and textarea fields in the dashboard, the available placeholders are shown as<code> chips. Click any chip to insert that token at your cursor — faster and safer than typing by hand.