Skip to main content
Placeholders are tokens wrapped in braces (like {user}) that are replaced with live values at send time. Every message template in the dashboard supports the same placeholders, except where noted.

Common placeholders

These work in every message template: welcome, goodbye, auto-mute, message-on-mute, hug, slap, competition embeds, quick-thread templates.
Discord mention
Pings the relevant user (the one joining, leaving, being hugged, etc.). Renders as a blue clickable mention in Discord.
plain text
The same user’s display name as plain text (nickname, then global name, then username). Use this in titles, footers, or when a ping isn’t appropriate.
plain text
The server name.
number
Current member count of the server. Often used in welcome messages (“Welcome — you’re member #!”).

Contextual placeholders

These only render when the feature that’s firing has the corresponding context.
Discord mention
In !hug and !slap, pings the user being hugged or slapped.
plain text
Same as {target} but as plain text.
plain text
In message-on-mute templates, the display name of the moderator who applied the mute role.
plain text
In message-on-mute, the reason if the mute came from a command that supports one. Empty otherwise.
plain text
In auto-mute timeout messages, the duration of the Discord timeout (for example, 5 minutes, 1 hour).

Competition placeholders

These are available in competition embeds: opening message, winner announcement, reminder, and periodic updates.
plain text
The competition title.
plain text
The competition theme. Empty if no theme was set.
plain text
Prize text for the current context (first prize in the opening embed, winner-appropriate prize in the announcement).
Discord mention(s)
Pings the winner — or all winners, when there is more than one. Only valid in the winner announcement.
plain text
Winner’s display name — or a comma-separated list of all winners’ names. Only valid in the winner announcement.
number
Configured number of winners. Useful in reminders (“Voting ends in h — picking winners”).
number
Vote count for the winning entry. Only valid in the winner announcement.
Discord channel mention
Link to the competition channel.
number
Hours remaining until the competition ends. Only valid in reminders.
Discord timestamp
End time rendered as a Discord relative timestamp, so it auto-localizes per viewer.
Discord message link
A direct link back to the opening competition message.
The message/embed editors expose these clearer, competition-specific tokens (the {title} / {theme} / {prize} aliases above keep working in older templates):
plain text
The competition title (alias of {title}).
plain text
The competition theme (alias of {theme}).
number
Configured number of winners (alias of {winners}).
Discord timestamp
End time as an absolute + relative Discord timestamp, e.g. Jan 1, 2026 12:00 (in 3 hours).
plain text
Prize per winner slot — {comp_prize_1} is first place, {comp_prize_2} second, and so on. The Variables popup shows only as many as the configured Number of Winners. Empty slots resolve to nothing.
URL
The plain https://discord.com/channels/… link to the competition channel. Meant for an embed’s title link field: Discord only renders an embed title blue (clickable) when it has a URL, so the default announcement template puts this token there. Resolves to nothing if no competition channel is set, in which case the title just stays white.
plain text
The competition’s per-server running number, zero-padded to three digits (012). Every default template footer starts with [ID:#{comp_id}], which is how you tell one competition’s messages from another’s. The padding matches the tag the bot stamps on its own embeds (logs, standings), so the ID reads identically everywhere.
emoji
The vote reaction emoji. Available in the opening embed.
plain text
The image-only bypass code. Available in the opening embed.
image URL
The top winner’s submitted image. Drop it in the winner editor’s image slot; it also works as text. Only valid in the winner announcement.
plain text block
A formatted, multi-line medal / vote / submission-link list of every winner. Only valid in the winner announcement.
plain text block
A formatted, multi-line list that pairs every winner with their place-based prize — one line per winner: medal, mention, vote count, and 🎁 prize (the gift part is omitted for a winner whose prize slot is blank). This is what makes “which winner gets which prize” show automatically, so it’s in the default winner template. Only valid in the winner announcement.
number
How many entries have been submitted so far. Only valid in the status-update message.
plain text block
The live standings — one line per entry with the member, their vote count and a link to their submission. Capped at the top 20 entries, followed by an “…and N more” line. Renders *No participants yet.* while the competition has no entries. Only valid in the status-update message.

Guess Word placeholders

These render inside the Guess Word Game editors — the Game Message (start announcement) and the private Winner Thread Message (Booster+ feature). They do not work in other message templates.
plain text
The question. In the Start from Discord template its line holds the question passed by /guess_word question:… (the Start from Dashboard template has no {question} — you write the question directly into it). In the Winner Thread Message it’s the original question text.
Discord mention (Winner Thread Message)
The winner who guessed correctly.
Discord mention
Mention of the game host — the Game Host field (dashboard starts, falling back to whoever pressed Start) or the moderator who ran /guess_word.
plain text
The game host’s display name as plain text. For dashboard starts the host is the optional Game Host field (else whoever pressed Start Game); /guess_word always uses the command’s moderator. The {host_avatar} media token (footer/author icons, images) resolves to the same user’s avatar.
plain text (Discord template & Winner Thread)
The prize supplied when the game was started (the Prize field or /guess_word prize:…). A line containing it is removed entirely when no prize is set. The Dashboard template doesn’t use it — write the prize there as plain text. The legacy {prize} alias keeps working.
plain text (Winner Thread Message)
The optional win-code — delivered privately inside the winner thread; its line is removed when no code is set. The legacy {code} alias keeps working.
plain text (Winner Thread Message)
The correct answer.

Codes Drop Portals

These tokens work in the editors of Codes Drop Portals. {user}, {user_name}, and {server} resolve as usual. Campaign tokens — resolved in every Portal Embed state tab and the winner message:
plain text
The campaign code (e.g. 88761K7P2).
plain text
The number of codes still unclaimed — updates live on every drop.
plain text
The configured max codes per member (unlimited when set to 0).
plain text
The name of the Required Role. Greyed out in the Variables popup until a role is selected.
State tokens — only in the tab that lists them:
Portal opened tab
The name of the member who activated the portal.
Portal opened tab
A live countdown until the portal closes (Discord relative timestamp).
Winner selection & Portal log tabs
The winner’s mention — or Noone made it alive when nobody won.
Winner selection & Portal log tabs
Everyone who tried to enter the portal.
Portal log tab
The channel the portal opened in — a clickable link when the channel is public, otherwise just its name.
Portal log tab
“Draw has been finished. Portal is on cooldown” (with the next-portal time when enabled) — or ”…Portal is gone for now” after the last code is claimed.
Winner-message tokens — only in the Winner Thread editor:
plain text
The name of the item the member won (e.g. Sword of Fire).
plain text
The won code, delivered privately inside the winner thread — required; the campaign won’t start without it. (The same {code} token is also used by Guess Word.)

Roblox Trackers — Game Player Count (CCU)

These render inside a game’s player-count report. Each report tracks exactly one game, so the tokens are unsuffixed. They do not work in other message templates.
plain text
The game’s name, as Roblox reports it.
number
Players in the game right now (live concurrent players / CCU).
number
Server size — the maximum players allowed per server.
number
All-time visits, thousands-separated (e.g. 4,120,908).
Link to the game on Roblox. Works as a title link (which is what makes an embed title render blue).
plain text
The game’s place ID — the number in its Roblox URL.
plain text
The game’s universe ID, resolved from the place ID when the game is added.
image URL
The game’s icon (square). An image token — drop it in the editor’s thumbnail or image slot. Roblox serves game artwork from a different API than the player count, so the bot fetches it separately and caches it.
image URL
The game’s thumbnail (wide 16:9). An image token, same as {game_icon}.

Unknown placeholders

If you type a placeholder that doesn’t match any known token, it stays in the message as literal text ({foo} is sent as {foo}). There are no errors — if something isn’t substituting, check the spelling against this page.

Placeholder chips

Below most text and textarea fields in the dashboard, the available placeholders are shown as <code> chips. Click any chip to insert that token at your cursor — faster and safer than typing by hand.